//Naming
Name VF-1A Valkyrie
Description GU-11 55mm gun pod
Desc GU-11 55mm gun pod
ShortName vf1g
ItemID 29991
//Visuals
Icon vf1a
Model psf.ValkyrieG
Texture Valkyrie
//Third Person Camera Distance
CameraDistance 10.0
//Throttle
MaxThrottle 5.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 4
LookDownSpeed 4
//Roll modifiers
RollLeftSpeed 4
RollRightSpeed 4
//Drag (A (maxThrottle * numPropellers) : drag ratio of 1 : 1 with mass should keep the plane going at some reasonable speed at full throttle
Drag 0.98
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
BulletSpeed 30.0
//Inventory Slots
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core Thruster
Propeller 1 54 0 0 core Thruster
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 25 10.5 0 core gau36
ShootPointSecondary -60 16 -58 leftWing
ShootPointSecondary -60 16 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
bulletSpeed 30
BombSlots 0
MissileSlots 8
AllowAllAmmo True
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
//Passengers
Pilot 78 34 0
Passengers 0
//Sounds
StartSound viper
StartSoundLength 20
PropSound viper
PropSoundLength 30
ShootSound laserpistol
BombSound bomb
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit 8 iron
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose 2 iron
AddRecipeParts rightWing 1 metalWingSmall 3 iron
AddRecipeParts leftWing 1 metalWingSmall 3 iron
AddRecipeParts tail 1 metalTail 2 iron
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 2 red
//Health and collision
SetupPart core 800 -37 14 -19 128 33 38
SetupPart nose 400 92 21 -10 60 24 20
SetupPart tail 400 -130 21 -20 91 28 40
SetupPart leftWing 200 -87 31 -126 88 4 106
SetupPart rightWing 200 -87 31 20 88 4 106
BulletDetection 10
HasGear True
ModelScale 1.2

//Collison Points
CollisionPoint 153 28 0 nose
CollisionPoint 99 28 -9 nose
CollisionPoint 99 28 9 nose
CollisionPoint 1 31 -51 leftWing
CollisionPoint -43 31 -51 leftWing
CollisionPoint -86 31 -111 leftWing
CollisionPoint -67 31 -126 leftWing
CollisionPoint 1 31 51 rightWing
CollisionPoint -43 31 51 rightWing
CollisionPoint -86 31 111 rightWing
CollisionPoint -67 31 126 rightWing
CollisionPoint -139 28 -15 tail
CollisionPoint -139 28 15 tail
